Slimwaffle Posted November 6, 2018 Share Posted November 6, 2018 Does anyone have any experience animating with blender? I have a gun and fps hands model each made separate. I want to create a animation that combines the two. So far I have them combined fine and able to assign original textures inside leadwerks to each part. The problem is that my gun model has loose parts each with its own armature. I tried making an animation in blender that moves the trigger, hammer and the fingers. When I added the animation model to leadwerks it gave me 4 separate animations. Is there a way to combine these animations? I just used a basic one that uses bone rotation and key-framing. Quote Link to comment Share on other sites More sharing options...
randomdude Posted November 6, 2018 Share Posted November 6, 2018 All bones need to be connected, you only assign the meshes to the related bones. The hand or finger is a different mesh with its own bones and animation. you can make them together but than you can not switch the weapon. try this tutorial. 1 Quote Link to comment Share on other sites More sharing options...
Slimwaffle Posted November 8, 2018 Author Share Posted November 8, 2018 This was very similar to the first method I tried. What I figured out is that no matter what you do each armature is treated as a separate animation. I wanted to keep the gun and hands in their original forms when combining them to be able to separate the textures over two objects (so I could keep the original textures). What I decided to do in the end was keep the bones for the hands (to allow posing) and remove all the bones from the gun. Then when I did the animations I was able to pose the hands and move them. Then add all the separate parts of the gun and movements using object mode movement and rotations. I still ended up with the same result and was able to do everything as a single animation because there is only one armature. 1 Quote Link to comment Share on other sites More sharing options...
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