TheConceptBoy Posted November 12, 2018 Share Posted November 12, 2018 Good day, everyone. I'm looking into rigging options for a pair of hands and wanted to see how Leadwerks takes it's hand rigs. In maya you "bind skin" to a bone and also you can parent ab object to a bone, which works great for mechanical objects. Which one does Leadwerks work with? Thanks! Quote Link to comment Share on other sites More sharing options...
gamecreator Posted November 12, 2018 Share Posted November 12, 2018 I believe only the bone skinning option works. You can, however, parent models via code and moving/rotating the parent will do the same to children, relative to the parent. Quote Link to comment Share on other sites More sharing options...
TheConceptBoy Posted November 12, 2018 Author Share Posted November 12, 2018 9 hours ago, gamecreator said: I believe only the bone skinning option works. You can, however, parent models via code and moving/rotating the parent will do the same to children, relative to the parent. I figured as much, pretty standard for game engines. I also noticed that it only supports one Bone rig per model, I originally rigged my weapon to be one Bone Rig and the hands to be a 2nd rig but Leadwerks only detected the weapon rig upon Import. So all the meshes have to be a part of one bone rig I take it? PS: nice upvote rating. https://imgur.com/a/S2vpT7i Quote Link to comment Share on other sites More sharing options...
gamecreator Posted November 13, 2018 Share Posted November 13, 2018 That sounds right but not sure. Could test it tonight if you want. Haha and yeah, never noticed that rating. I wonder how long it's been at that score. Quote Link to comment Share on other sites More sharing options...
TheConceptBoy Posted November 13, 2018 Author Share Posted November 13, 2018 Naa, that's quite alright, I've figured it out. One thing is that Leadwerks only support one bone structure per FBX file so if I need to make sure that all objects are skin bount to a joint and all joints run down in hierarchy to share a single parent joint. Otherwise everything is great. Even supports multiple Materials, which is amazing. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted November 14, 2018 Share Posted November 14, 2018 I got curious so I tried it and I was able to do 2 bone rigs in a single FBX file. Not sure what I did different from you (or if I misunderstood what you meant). Anyway, all the files (including FBX) are attached for you to look at, if you'd like. 2bonestest.zip Quote Link to comment Share on other sites More sharing options...
TheConceptBoy Posted November 15, 2018 Author Share Posted November 15, 2018 Brilliant, I'll take a look. In my case, perhaps I did something wrob because I had a Revolver rig (Trigger, Hammer, Drum) and a hand Rig. And Leadwerks only showed both when they all shared a common parent. It's like a tree, all branches must at some point lead back to a single root joint Quote Link to comment Share on other sites More sharing options...
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