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Does Leadwerks only work with "Skin Binds" to bones?


TheConceptBoy
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9 hours ago, gamecreator said:

I believe only the bone skinning option works.  You can, however, parent models via code and moving/rotating the parent will do the same to children, relative to the parent.

I figured as much, pretty standard for game engines. 

I also noticed that it only supports one Bone rig per model, I originally rigged my weapon to be one Bone Rig and the hands to be a 2nd rig but Leadwerks only detected the weapon rig upon Import. So all the meshes have to be a part of one bone rig I take it?

 

PS: nice upvote rating. 

https://imgur.com/a/S2vpT7i

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Naa, that's quite alright, I've figured it out. One thing is that Leadwerks only support one bone structure per FBX file so if I need to make sure that all objects are skin bount to a joint and all joints run down in hierarchy to share a single parent joint. Otherwise everything is great. Even supports multiple Materials, which is amazing.

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