AggrorJorn Posted April 28, 2010 Share Posted April 28, 2010 When you use a Notify message, you can provide an extra argument. for instance: Notify("Failed to initialize engine.",1) I can't find an answer inside the wiki but I also don't see anything happen when I remove or change it to 0. just curious. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 28, 2010 Share Posted April 28, 2010 In BMax its the "serious flag" which can be used to indicate a critical event. Might be the same for Lua. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 28, 2010 Author Share Posted April 28, 2010 Thats sound right, but does BMax show when you use a 1? Because with Lua, I don't see a difference. Quote Link to comment Share on other sites More sharing options...
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