Maaco Posted November 29, 2018 Share Posted November 29, 2018 I would like to retrieve and use the input of the Oculus touch controller thumbsticks (in LUA) if possible at all (in VR seated mode) I can acces all buttons but in the API reference I can only find (minimal) info on ‘Vec2 GetControllerAxis’. Does anyone have an example on using thumbsticks (or touchpad) input? Thx Maaco Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted November 29, 2018 Solution Share Posted November 29, 2018 https://www.leadwerks.com/learn?page=API-Reference_Object_VR_GetControllerAxis Syntax Vec2 GetControllerAxis(number index, number button) Parameters index: The index of the controller, either Left or Right. button: The button to retrieve the axis value for. This can be TouchpadAxis, TriggerAxis, or GripAxis. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 29, 2018 Share Posted November 29, 2018 Note that you add VR. in front of the constants described here, i.e. VR.Left, VR.TriggerAxis, etc. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Maaco Posted November 30, 2018 Author Share Posted November 30, 2018 Perfect. Thanks Josh! Quote Link to comment Share on other sites More sharing options...
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