Josh Posted December 3, 2018 Share Posted December 3, 2018 This application should allow voice chat. Your own voice will be reflected back to you when running. You must have Steam running for this to work. MultiplayerGame.zip Start the application and select JOIN. You will see my server listed there and you can join. Hold C for voice chat Press Y to bring up the text chat window 1 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 3, 2018 Author Share Posted December 3, 2018 Updated with a display of all player names, avatars, and an indicator when they are speaking. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 3, 2018 Author Share Posted December 3, 2018 Added some automatic pitching of the streamed voice to prevent choppy audio. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2018 Author Share Posted December 4, 2018 Updated with text chat and map loading. If you enter the game we should be able to see each other running around. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2018 Author Share Posted December 4, 2018 Fixed bug that made chat text not appear on screen. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted December 4, 2018 Share Posted December 4, 2018 I couldn't test it with you being my high latency internet. But I really like how it looks. Gives me a old school Source MP feel and it hits home for me. When the template is done, I'll be sure to play with it. I have a home network I can test on. I can always reinstall LE on my Linux machine if my Win8 laptop can't handle it. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
gamecreator Posted December 4, 2018 Share Posted December 4, 2018 I tested it with him a few minutes ago. So far so good. Quote Link to comment Share on other sites More sharing options...
Yue Posted December 4, 2018 Share Posted December 4, 2018 One question, do you think I can continue with my forklift project? or would it be better to wait? Quote Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2018 Author Share Posted December 4, 2018 1 hour ago, Yue said: One question, do you think I can continue with my forklift project? or would it be better to wait? I don't understand this question or what it has to do with networking. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted December 4, 2018 Share Posted December 4, 2018 I understand it's time to wait. On networking, thank you for that work in progress. Quote Link to comment Share on other sites More sharing options...
carlb Posted December 4, 2018 Share Posted December 4, 2018 yue think you talking about the phyic and stuff you had problem if you update to 4.6 beta you get the latest fix from josh that does josh this is looking good Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
gamecreator Posted December 4, 2018 Share Posted December 4, 2018 Likely related to these from back in August: https://www.leadwerks.com/community/topic/17516-tips-to-improve-my-vehicle-with-joints/ https://www.leadwerks.com/community/topic/17525-how-can-i-prevent-the-tyres-from-bouncing/ Quote Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2018 Author Share Posted December 4, 2018 The spring parameters I added are specifically to help with this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2018 Author Share Posted December 4, 2018 The download is updated again. This is just about the final multiplayer template. Widget styles are reworked. The BUTTON_OK and BUTTON_CANCEL styles are now used to make the menu code simpler. Added smoothing to player movement Added Window::Close() which is a cleaner way to end the program from inside the menu script. The whole UI flows better now, escape and cancel keys can be used to navigate, bugs should be gone now. Join me and test now! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted December 5, 2018 Share Posted December 5, 2018 What about client object drawing? For example with an fps, I don't want my player model to draw but I want people to see it and I want to see their player model. How would that be achieved? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted December 5, 2018 Author Share Posted December 5, 2018 2 hours ago, reepblue said: What about client object drawing? For example with an fps, I don't want my player model to draw but I want people to see it and I want to see their player model. How would that be achieved? The test is doing this right now, using cylinders. In an initialization message you could tell the other computers which model to use for your player model, and they can load and display it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 5, 2018 Author Share Posted December 5, 2018 I found a setting that changes the distance the lobby search will go. So if you weren’t in North America, you might have not been able to see my lobby. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted December 5, 2018 Share Posted December 5, 2018 On 4/12/2018 at 14:00, gamecreator said: Probablemente relacionado con estos desde agosto en agosto: https://www.leadwerks.com/community/topic/17516-tips-to-improve-my-vehicle-with-joints/ https://www.leadwerks.com/community/topic/17525-how-can-i-prevent-the-tyres-from-bouncing/ Quote Link to comment Share on other sites More sharing options...
Josh Posted December 9, 2018 Author Share Posted December 9, 2018 Updated with join and leave messages working. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 11, 2018 Author Share Posted December 11, 2018 Updated, testing join / leave functionality. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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