xtreampb Posted December 15, 2018 Share Posted December 15, 2018 Is it possible to replace the terrain shaders, maybe in the C++ project. Maybe with some support with a lua script to control the settings in the editor Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Josh Posted December 15, 2018 Share Posted December 15, 2018 You can modify any of the shaders in the editor. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtreampb Posted December 16, 2018 Author Share Posted December 16, 2018 So I would like to be able to add a specular map to a layer in my terrain, and maybe be able to adjust it at run time. What would be the best way to accomplish this? Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Admin Posted December 17, 2018 Share Posted December 17, 2018 You probably cannot do that. Maybe there might be a way to use an alpha channel for specularity, but the terrain clipmaps are a pretty specialized system. Quote Link to comment Share on other sites More sharing options...
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