ToniBartoli Posted February 6, 2019 Share Posted February 6, 2019 Hello there, i found a little bug when a run my game, at first it's pixelated but when i press "Escape" to do a pause and then > Options and click on "Apply", the render become ok, and no longer pixelated. He is two screenshots for comparison: Before click on "Apply". After "Apply" is clicked. Can you explain me why? It's like when the game is started, the options (Antialias etc...) are not enabled until we click on "Apply". Thank You Link to comment Share on other sites More sharing options...
Josh Posted February 6, 2019 Share Posted February 6, 2019 Yeah, it looks like the MSAA mode is not set at start. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ToniBartoli Posted February 6, 2019 Author Share Posted February 6, 2019 @Josh Indeed, can we remedy to this? Link to comment Share on other sites More sharing options...
Josh Posted February 6, 2019 Share Posted February 6, 2019 Yes My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ToniBartoli Posted February 6, 2019 Author Share Posted February 6, 2019 Ok, how? Link to comment Share on other sites More sharing options...
Josh Posted February 25, 2019 Share Posted February 25, 2019 Okay, camera mutlisample mode is a per-camera setting. So this needs to be applied when the camera is created. I inserted this code into the FPSPlayer, VRPlayer, and Spectator scripts: local aamode = System:GetProperty("antialias") if aamode ~= nil then self.camera:SetMultisampleMode(aamode) end 3 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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