Volker Posted November 29, 2009 Share Posted November 29, 2009 My Balljoints seem to be elastic. I'm not sure if I should use that as feature for my game or not.. http://www.skopia.de/test/ElasticJoints.jpg If my hardworking ship has too much to carry this happens. This are just a few spheres connected with Createballjoint(). Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
Josh Posted November 30, 2009 Share Posted November 30, 2009 That's normal. It takes a certain amount of force to get the bodies to adhere to the constraint, and joints always have some ability to stretch, especially when you have lots of them linked together like this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Volker Posted December 1, 2009 Author Share Posted December 1, 2009 I solved this by creating a second joint between the spheres at a slight different position (0.05). Works fine now. Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
ESP Posted December 1, 2009 Share Posted December 1, 2009 Gravitar 3D? Robin Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS Link to comment Share on other sites More sharing options...
Volker Posted December 1, 2009 Author Share Posted December 1, 2009 No, 2D with the option to switch to 3D later. Yes, some similarity. Quote Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3 Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM Link to comment Share on other sites More sharing options...
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