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Newton: Elastic Balljoints?


Volker
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My Balljoints seem to be elastic.

I'm not sure if I should use that as feature for my game or not..

http://www.skopia.de/test/ElasticJoints.jpg

If my hardworking ship has too much to carry this happens.

This are just a few spheres connected with Createballjoint().

Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3

Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM

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That's normal. It takes a certain amount of force to get the bodies to adhere to the constraint, and joints always have some ability to stretch, especially when you have lots of them linked together like this.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I solved this by creating a second joint between the spheres

at a slight different position (0.05). Works fine now.

Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3

Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM

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