Cryto aka PEZ Posted February 8, 2019 Share Posted February 8, 2019 Hey guys, i have a problem with my model and the collision on the ground. My model is half cut through the floor. That shouldnt be.. Feel free to take a look at the screenshot :) Maybe on of you can help me. Maybe my model is the problem, but its also possible im doing something wrong. Quote Link to comment Share on other sites More sharing options...
Solution Thirsty Panther Posted February 8, 2019 Solution Share Posted February 8, 2019 You need to change the axis origin of your character. Its looks like it is in the centre of your charcter, you need it to be at the base. You can use Blender or your modeling program of choice to alter this. https://blender.stackexchange.com/questions/1291/change-pivot-or-local-origin-of-an-object 1 Quote Link to comment Share on other sites More sharing options...
Cryto aka PEZ Posted February 9, 2019 Author Share Posted February 9, 2019 Thank you a lot, this was my mistake. Now its correct. Have to do the rigging again but thats ok. 1 Quote Link to comment Share on other sites More sharing options...
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