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Navmesh and pathfinding


grinseengel
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I have a question about the creation of the navmesh.

During production, the specified values are specified. With these values, I have also created the navmesh.

If now in the level e.g. a crawler walks around, then the player tracking works very well on level ground.

But when it comes to slopes, then the crawler often gets stuck and runs on the spot.

Is it possible to create a navmesh with other values with which these problems can be solved? Which values do I have to enter then?

Or is it the Monsterai Script?
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