grinseengel Posted February 14, 2019 Share Posted February 14, 2019 I have a question about the creation of the navmesh. During production, the specified values are specified. With these values, I have also created the navmesh. If now in the level e.g. a crawler walks around, then the player tracking works very well on level ground. But when it comes to slopes, then the crawler often gets stuck and runs on the spot. Is it possible to create a navmesh with other values with which these problems can be solved? Which values do I have to enter then? Or is it the Monsterai Script? Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 15, 2019 Share Posted February 15, 2019 Can you show us a picture of your Navmesh. In the editor selct veiw - show navigation. Also crawlers cannot climb slopes with an angle greater than 45 degrees. Quote Link to comment Share on other sites More sharing options...
grinseengel Posted February 15, 2019 Author Share Posted February 15, 2019 This is what my navmesh looks like. Quote Link to comment Share on other sites More sharing options...
grinseengel Posted February 17, 2019 Author Share Posted February 17, 2019 Does any of you have any idea why my opponents are always stuck in this level? Quote Link to comment Share on other sites More sharing options...
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