SpiderPig Posted February 17, 2019 Share Posted February 17, 2019 Shader->Getprogram() vs ((OpenGLShader*)_shader)->program would be nice Quote Link to comment Share on other sites More sharing options...
Josh Posted February 18, 2019 Share Posted February 18, 2019 I’m curious, what the heck are you doing with the GL shader object? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted February 19, 2019 Author Share Posted February 19, 2019 I'm using shader storage objects to store precalculated billboard data for my trees. Faster than using trigonometry functions. ? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 19, 2019 Share Posted February 19, 2019 Ooh cool. I’m doing something similar. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted February 19, 2019 Author Share Posted February 19, 2019 For billboards? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 19, 2019 Share Posted February 19, 2019 No, I use shader storage buffers for pretty much everything. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted February 19, 2019 Author Share Posted February 19, 2019 They're defiantly worth it. Though I have noticed that I can't use post processing effects with mine... I'll probably post something in tech assistance soon. Quote Link to comment Share on other sites More sharing options...
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