chrisknapp001 Posted February 23, 2019 Share Posted February 23, 2019 Hey, luawerks is strange: i need a menu key for the menu - "space", for instance, instead of "escape". I can´t be configurated. That´s annoying. Any help - i paid for this! C. Quote Link to comment Share on other sites More sharing options...
reepblue Posted February 23, 2019 Share Posted February 23, 2019 FYI to everyone, I sent Chris a PM. But for anyone else who may have a similar issue, all key calls are called via the action Function table. Quote Under Scripts\Luawerks\Functions You'll see a script file named Actions.lua. Open it and go to Line 248 and change local key_pause = GetKeyInt(System:GetProperty("key_pause","escape")) To local key_pause = GetKeyInt(System:GetProperty("key_pause","space")) This will make the default menu key the space bar. Keep in mind that "space" is already bounded to the jump function. If your application doesn't use the Action:Jump() call, then you should be fine. For future inquires on Luawerks, Please contact me via PM. There is an e-mail on all scripts, however I need to move it to another server. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
chrisknapp001 Posted February 23, 2019 Author Share Posted February 23, 2019 Thanks! This was fast :-). 1 Quote Link to comment Share on other sites More sharing options...
chrisknapp001 Posted February 23, 2019 Author Share Posted February 23, 2019 feature request: use fullscreen should work when exporting a project to a exe. doesn´t now. thanks! Quote Link to comment Share on other sites More sharing options...
reepblue Posted February 23, 2019 Share Posted February 23, 2019 10 minutes ago, chrisknapp001 said: feature request: use fullscreen should work when exporting a project to a exe. doesn´t now. thanks! In the options menu you should be able to tick the "Fullscreen" option. When you restart, the app should launch in fullscreen. However, I've noticed that this may not always work. It might be because of a feature I've implemented, or something isn't saving properly. One way to force fullscreen is launching the application via a batch/bash file with -fullscreen, I'll definitely look into the fullscreen issue not saving per settings. Thanks. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.