havenphillip Posted February 25, 2019 Share Posted February 25, 2019 Is there some way to add a material to an imported .raw terrain? Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 25, 2019 Share Posted February 25, 2019 https://www.leadwerks.com/learn?page=Tutorials_Editor_Terrain Quote Link to comment Share on other sites More sharing options...
havenphillip Posted February 25, 2019 Author Share Posted February 25, 2019 Materials. Not textures. As in complete with the material settings and shaders attached. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 25, 2019 Share Posted February 25, 2019 You can add a normal and displacement maps to give a material. What is it that you are trying to do? Are you just wanting to speed the terrain making process or something else? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted February 25, 2019 Share Posted February 25, 2019 This is in the programming forum so I assume he's looking for how to do it by code (maybe changing terrain materials while program is running). 1 Quote Link to comment Share on other sites More sharing options...
havenphillip Posted February 26, 2019 Author Share Posted February 26, 2019 I guess I should have clarified. I'm thinking in terms of using shaders on the terrain. For instance if I want it to rain and I want the dirt to change colors and gain a cubemap-like glossiness I could theoretically use a shader to do that attached to a material. Using textures is limited in that regard. Seems like it would be useful. Quote Link to comment Share on other sites More sharing options...
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