ArBuZ Posted May 2, 2010 Share Posted May 2, 2010 Hi everybody! As it sad in the topic I can't make it to work. I even tried LE solder. Here is the code I use. Maybe someone have made it to work properly: Model mainModel mainModel.Load("abstract::soldier.gmf"); mainModel.LoadAnimation("abstract::anim_soldier_idle.gmf"); float frame=0; while(1) { frame+=ANIM_SPEED*Engine::GetSpeed(); if (frame>mainModel.GetAnimationLength(1)) frame=0; mainModel.Animate(frame,1.0,1,RECURSIVE); } If anybody know what is the problem, please tell me. Thanks in advance. Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
paramecij Posted May 2, 2010 Share Posted May 2, 2010 try to use LoadAnimation() on every child of the model ... i think i had the same problem Quote Link to comment Share on other sites More sharing options...
ArBuZ Posted May 2, 2010 Author Share Posted May 2, 2010 try to use LoadAnimation() on every child of the model ... i think i had the same problem Damn, it works! Thank you very much man! Ive spent a few hours trying to make it work. I guess its a bug. Need to make bug report. Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
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