Andr3wHur5t Posted May 2, 2010 Share Posted May 2, 2010 Hi, so here is the story I got a character for my game from dex-soft used fbx2gmf to make it in gmf format, converted the textures to dds format, and made the mat file then put it in the name of the defuse texture. I opened the model in the model viewer the model was black then I tried loading the model in a program that i made using leadwerks the model was still black. Thanks in advance Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 2, 2010 Share Posted May 2, 2010 Make sure you are using the skin shaders in your .mat file off the top of my head something like this: texture0="abstract::YOUR DIFFUSE.dds" shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse.frag" shadowshader="abstract::mesh_shadow_skin.vert","" Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted May 2, 2010 Author Share Posted May 2, 2010 here is the full .mat file i used a cusom shader that uses {paralax and glow "my_glow.frag"} it dose look basicly the same. texture0="abstract::robot_d.dds" clamp0=0,0,0 texture1="abstract::robot_n.dds" clamp1=0,0,0 texture2="abstract::robot_e.dds" clamp2=0,0,0 texture3="abstract::robot_s.dds" clamp3=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=1 castshadows=1 specular=1.00000000 bumpscale=1.00000000 gloss=0.500000000 shader="abstract::mesh_diffuse_bumpmap_parallax.vert","abstract::my_glow.frag" shadowshader="abstract::mesh_shadow.vert","" Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Canardia Posted May 2, 2010 Share Posted May 2, 2010 You need a skin vert shader to display textures of animated or boned models. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 2, 2010 Share Posted May 2, 2010 here is the full .mat file i used a cusom shader that uses {paralax and glow "my_glow.frag"} it dose look basicly the same. ok .. lets try this again .. Make sure you are using the skin shaders in your .mat file Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted May 2, 2010 Author Share Posted May 2, 2010 oh i get it now thanks, got it working is it still posable to have glow on the model? Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
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