tipforeveryone Posted February 28, 2019 Share Posted February 28, 2019 Anyone please explain this In the video, When I let emitter be close to the ground, its particles bounce, but If I move the emitter up, particles start to go through the ground Link to comment Share on other sites More sharing options...
gamecreator Posted February 28, 2019 Share Posted February 28, 2019 Mostly just a guess but I think the higher the speed of something, the more likely it will tunnel through an object. You can try to counteract this by making your ground thicker. Link to comment Share on other sites More sharing options...
reepblue Posted February 28, 2019 Share Posted February 28, 2019 The editor might not really simulate physics well. Does this happen in game. (At work so can't really watch the video right now.) Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted February 28, 2019 Share Posted February 28, 2019 Hmmm, it's using a raycast, so I don't think the speed should matter. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 9, 2019 Share Posted March 9, 2019 I might have fixed this. I can't tell though because there is no example to try and I don't know what version you are using. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tipforeveryone Posted March 9, 2019 Author Share Posted March 9, 2019 it is 4.6 Beta, and here is the map. drag the emitter closer to ground, and particles will collide. Just a regular emitter particlemap.map Link to comment Share on other sites More sharing options...
tipforeveryone Posted March 9, 2019 Author Share Posted March 9, 2019 I think the problem is Random Velocity, if I increase emitter Random Veclocity higher, paritcles can collide in higher speed. this is not good And if Random Velocity = 0,0,0, no collision at all Link to comment Share on other sites More sharing options...
Josh Posted March 9, 2019 Share Posted March 9, 2019 The problem had to do with the bounding box used to find adjacent entities. Fixed. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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