DWORD Posted May 2, 2010 Share Posted May 2, 2010 Hello. I want to attach a model (sword) to a bone (hand) and make the sword follow the hand with precision(position,rotation). How can i do this? Quote Link to comment Share on other sites More sharing options...
Canardia Posted May 2, 2010 Share Posted May 2, 2010 There are 3 ways to do it: 1) Make the hand parent of the sword 2) Create a fixed joint between the hand and the sword 3) Position and rotate the sword according to the hand 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Masterxilo Posted May 2, 2010 Share Posted May 2, 2010 While for 2) you'd first have to attach/parent a physics pivot to the hand. And this method would be the least accurate I guess. 1 Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
DWORD Posted May 2, 2010 Author Share Posted May 2, 2010 Thanks, it worked. Quote Link to comment Share on other sites More sharing options...
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