Yue Posted March 8, 2019 Share Posted March 8, 2019 I see that the problem of the board has been solved, now the strange thing is that the player being at the edge of the board, this board does not react to its weight, as should happen in those children's games called up and down. 1 Link to comment Share on other sites More sharing options...
Josh Posted March 8, 2019 Share Posted March 8, 2019 Yes, I noticed this but I did not say anything and planned to fix it on my own. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted March 8, 2019 Share Posted March 8, 2019 I noticed you use a (new?) function SetDamping() Nothing in the doc about this, can you explain what is this for ? Link to comment Share on other sites More sharing options...
Josh Posted March 9, 2019 Share Posted March 9, 2019 Torque is being added, but I think there is a bug in the current build of Newton that makes the torque wrong. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted March 9, 2019 Share Posted March 9, 2019 I noticed It just do not run if the player goes on. But it plays right if you put a stone on it. Link to comment Share on other sites More sharing options...
Josh Posted March 9, 2019 Share Posted March 9, 2019 I am working on this. It is kind of difficult... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 10, 2019 Share Posted March 10, 2019 Okay, I got it worked out. Thank you. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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