aiaf Posted March 28, 2019 Author Share Posted March 28, 2019 Sound good to me. I will do some gui things , a timer and some kind of life metter. 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Slastraf Posted May 9, 2019 Share Posted May 9, 2019 If you are at it you could readd a new indicator that shows which spell is selected, It was in some time ago but now is missing. Maybe make it a bit fancier this time , not just for debug Quote Link to comment Share on other sites More sharing options...
aiaf Posted May 9, 2019 Author Share Posted May 9, 2019 The spell selector is still there dont remember how it got disabled ,ill enable it back i think is simple and effective, just need some more fancy graphics. I was thinking to use something like in half life, some camera shake + icon for showing damage. What do you think ? Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted May 9, 2019 Author Share Posted May 9, 2019 Spell selector is back and some health text. I used some content from here: https://opengameart.org/content/magic-orbs-0 Is this ok ? or want something more fancier. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
mdgunn Posted May 9, 2019 Share Posted May 9, 2019 3 hours ago, aiaf said: I was thinking to use something like in half life, some camera shake + icon for showing damage. The camera will be moved a bit if damage is taken though we could try to do some other things. I might have commented out the screen blood splatter effect that comes normally with controller. Could either put back in or icon fine too. Blood splats can sometimes be a bit over the top. faint red vignette maybe better. I don't have a great preference. I did not look closely at the spell stuff, only to the point that it did not seem to be quite working but almost was. I had a lot of other stuff to tie up so not got back into it but I did meant to say (and I think I might have mentioned it in a post) that it would be nice to get some of the existing stuff back in that was part done but I was not around when a chunk got added so I don't know what it's status was (I mean, just a test or if it was the start of what was to be a final level) or prop. Maybe if some people are reading this they can comment? Quote Link to comment Share on other sites More sharing options...
mdgunn Posted May 9, 2019 Share Posted May 9, 2019 2 hours ago, aiaf said: Spell selector is back and some health text. I used some content from here: https://opengameart.org/content/magic-orbs-0 Is this ok ? or want something more fancier. We can review for anything that seems out of place later (soon) but for now seem fine. Quote Link to comment Share on other sites More sharing options...
Slastraf Posted May 10, 2019 Share Posted May 10, 2019 the icons dont fit our game, but for now its good Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.