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Transport a box?


Yue
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Go to solution Solved by Josh,

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  • Solution

If you want the box to still collide with the level and be droppable, use a kinemetic joint like I did for the FPS script.  However, you might not want the player accidentally bumping into walls and dropping the box, in which case maybe you just need to make it smaller and parent it to the hands, with an animation for the upper body holding a box.

Good gameplay and realism are sometimes different things, so I would not get stuck too hard on making the physics on that "realistic".

Maybe he could simple carry the box over his head?

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