Yue Posted March 25, 2019 Share Posted March 25, 2019 Any suggestion for my character to carry a box? i.e. what method can I use for the box to be hooked to the player's controller and then released to another location? I appreciate the help. Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted March 25, 2019 Solution Share Posted March 25, 2019 If you want the box to still collide with the level and be droppable, use a kinemetic joint like I did for the FPS script. However, you might not want the player accidentally bumping into walls and dropping the box, in which case maybe you just need to make it smaller and parent it to the hands, with an animation for the upper body holding a box. Good gameplay and realism are sometimes different things, so I would not get stuck too hard on making the physics on that "realistic". Maybe he could simple carry the box over his head? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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