tec.imp Posted May 4, 2010 Share Posted May 4, 2010 Hey there, as a result to the problem ZioRed and I had/have i would like to request two API functions which allows us to: 1) Initialize the engine with or without graphic initialization (think dedicated server) 2) Finalize the engine while not shutting down the whole application. (unloading the dll is one way, but rather clunky) About the first part I really like to see this because it is imperative to me to be able to build a dedicated server with full scene/physics but without any graphic support. Thank you. Mfg Imp Quote Link to comment Share on other sites More sharing options...
Josh Posted May 4, 2010 Share Posted May 4, 2010 In version 3.0, the graphics driver will be abstracted so that you can define a renderer for the different platforms. A "do-nothing" renderer will be included for writing a dedicated server. It might also be useful for other programs where you don't want to create a graphics window, like a file conversion utility. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ZioRed Posted May 4, 2010 Share Posted May 4, 2010 In version 3.0, the graphics driver will be abstracted so that you can define a renderer for the different platforms. A "do-nothing" renderer will be included for writing a dedicated server. It might also be useful for other programs where you don't want to create a graphics window, like a file conversion utility. THIS will be really a nice feature! Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Masterxilo Posted May 4, 2010 Share Posted May 4, 2010 Indeed. Abstraction FTW! Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
tec.imp Posted May 4, 2010 Author Share Posted May 4, 2010 Thanks Josh that sounds great! A null Renderer is exactely what I'm looking for. Is there an estimate release date for ver. 3.0 ? (I guess when its done Until then I was thinking of writing an Opengl32.dll wrapper which bypasses the LW initialization. The thing is, I dont have a clue what LW is asking Opengl32.dll and what i have to give back to let LW think all is fine while it actually is not Any thoughts ? Mfg Imp Quote Link to comment Share on other sites More sharing options...
Josh Posted May 5, 2010 Share Posted May 5, 2010 You might be okay with the fake DLL approach. I'd start by returning all zeros (if the function returns anything) and if that doesn't work on, start returning indexes for textures, vertex arrays, shaders, shader uniforms, and vertex buffers. Is there an estimate release date for ver. 3.0 ? (I guess when its done You guess correctly! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Ending Credits Posted May 6, 2010 Share Posted May 6, 2010 We also need a LoadScene that only loads physics bodies and not materials and meshes. Quote AMD Phenom 9850 (X4 2.5GHz) | 1066MHz CL5 GEIL Black Dragon (800MHz) | Powercolor ATI 4870 1GB | DFI 790FXB-M2RSH | 24" 1920x1200 | Windows Vista 64-bit Ultimate Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.