Yue Posted April 6, 2019 Share Posted April 6, 2019 Error on console. LE 4.6 kuznec.fbx Link to comment Share on other sites More sharing options...
Thirsty Panther Posted April 6, 2019 Share Posted April 6, 2019 Try this. He will need resizing in the model editor. Kuznec2.fbx 1 Link to comment Share on other sites More sharing options...
Yue Posted April 6, 2019 Author Share Posted April 6, 2019 56 minutes ago, Thirsty Panther said: Try this. He will need resizing in the model editor. Kuznec2.fbx 145.28 kB · 1 download How did you fix it? I have to put animations here but it doesn't work for me to import it into leadwerks. Link to comment Share on other sites More sharing options...
Yue Posted April 6, 2019 Author Share Posted April 6, 2019 Mine doesn't work. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted April 6, 2019 Share Posted April 6, 2019 30 minutes ago, Iris3D Games said: How did you fix it? I have to put animations here but it doesn't work for me to import it into leadwerks. I loaded it into 3D coat then exported it as FBX. Are you using Blender? How are you exporting the file? Setting etc. 1 Link to comment Share on other sites More sharing options...
Yue Posted April 6, 2019 Author Share Posted April 6, 2019 I'm using Fragmotion, when I try to import it directly with the tool in leadwerks, the program stops working. If I try this with the old tool, which is in the same directory, if it works correctly. Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2019 Share Posted April 6, 2019 I tried loading it in Unwrap3D and it crashed the program. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted April 6, 2019 Author Share Posted April 6, 2019 The model can be loaded correctly in Blender, however I do not understand why it does not work. Link to comment Share on other sites More sharing options...
Yue Posted April 6, 2019 Author Share Posted April 6, 2019 I have discovered something, for what it's worth, the model as such without bones if it is exported to Leadwerks without problem, then the problem is when the bones are assigned to the mesh and the converter is blocked. 1 Link to comment Share on other sites More sharing options...
Yue Posted April 6, 2019 Author Share Posted April 6, 2019 kuznec2NotBones.fbx Here's the mesh without bones. It loads well in leadwerks, although it is very small and it is necessary to increase the size to make it visible. Link to comment Share on other sites More sharing options...
ErhanK Posted April 7, 2019 Share Posted April 7, 2019 The fbx version of your file is 6.0. It's failing. Can you try to export as version 7.4binary? 1 Link to comment Share on other sites More sharing options...
Yue Posted April 7, 2019 Author Share Posted April 7, 2019 If the problem is the fbx version, however when I export the same version 6.0 from MilkShape it can be loaded to leadwerks 4.6 with its assigned skeleton. The case is that the model is originally made in blender and I make the animations with fragmotion, because I keep all the animations in the model not in a single sequence of frames, if not each animation separated by a respective name. I guess it's nothing serious about the importer, something that might have a solution. Link to comment Share on other sites More sharing options...
Yue Posted April 8, 2019 Author Share Posted April 8, 2019 To confirm, all tests imply that the 6.0 fbx format is correctly exported with the leadwerks tool, only if it is imported to the engine without assigned bones, if I put a bone in the mesh, the program is blocked. Link to comment Share on other sites More sharing options...
Josh Posted April 8, 2019 Share Posted April 8, 2019 At this point I can only speculate it is a flaw in the FBX import code that both we and Unwrap3D use. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted April 8, 2019 Author Share Posted April 8, 2019 One hypothesis is that it doesn't load because of the way fragmotion exports animations? In other mesh modelers, the fbx format is exported with its animations in a single row, that is, I can create 5 animations, but the model goes from frames 1 of the first animation to 250 of the fifth animation. In that case fragmotion starts all those animations and delivers them to me with five labels assigned to each animation. Translated with www.DeepL.com/Translator Link to comment Share on other sites More sharing options...
Bolt Posted April 24, 2019 Share Posted April 24, 2019 kuznec.fbx Your FBX file has no vertex normals. For a quick fix, make sure vertex normals are being exported with your FBX file. I have already made the necessary changes to fix this issue, so Josh may want to contact me. Send email to my hotmail address, because my hosting provider is currently experiencing a service interruption. 1 Ultimate Unwrap 3D: http://www.unwrap3d.com Link to comment Share on other sites More sharing options...
Josh Posted April 25, 2019 Share Posted April 25, 2019 @Bolt Thank you. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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