tipforeveryone Posted April 7, 2019 Share Posted April 7, 2019 Watch until the end of this video, you can see the problem on character mesh. it looks fine at close range. How can I fix this ? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 7, 2019 Share Posted April 7, 2019 How far away are they? What is the camera range? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tipforeveryone Posted April 9, 2019 Author Share Posted April 9, 2019 My map is using terrain 256 x 256 and the range is about 220 / 256 of the map and this render glitch occur at closer range infact, about 40m (ingame) and when there is 2 layer of meshes are close to eachother. camera range is from 0 to 10000 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 9, 2019 Share Posted April 9, 2019 What you are seeing is a result of the limitations of the depth buffer. You can reduce this if you increase the near camera range. Quote camera range is from 0 to 10000 That's way too much, and the near range can't even be zero. Set it to 0.1,1000 and see what difference that makes. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tipforeveryone Posted April 9, 2019 Author Share Posted April 9, 2019 Yes, increase near camera range can fix this glitch, but my weapon which is close to camera clipped out render. any proper way to fix both of these problems? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 9, 2019 Share Posted April 9, 2019 And decrease the far camera range. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tipforeveryone Posted April 9, 2019 Author Share Posted April 9, 2019 No it doesnt work. my weapon is still clipped 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted April 9, 2019 Share Posted April 9, 2019 0.001 1 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted April 9, 2019 Author Share Posted April 9, 2019 (edited) 2 minutes ago, Iris3D Games said: 0.001 and this return to my original post problem which cause depth buffer Edited April 9, 2019 by tipforeveryone Quote Link to comment Share on other sites More sharing options...
Josh Posted April 9, 2019 Share Posted April 9, 2019 0.01? Ultimately this is a battle with the way the Z buffer works. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted April 9, 2019 Share Posted April 9, 2019 The best fight to defeat the z buffer is to physically bring the camera closer to the target. This involves making a sight, some hidden links the sides of the screen with an image. Quote Link to comment Share on other sites More sharing options...
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