Gonan Posted April 10, 2019 Share Posted April 10, 2019 Create a new multiplayer project and the following files show up as Error: Failed to load after connecting to a new server on the debug log. 4.6 Leadwerks beta. Windows 10. …/Materials/HUD/crosshair.tex …/Materials/HUD/use.tex …/Materials/HUD/blood1.tex …/Materials/HUD/blood2.tex …/Materials/HUD/blood3.tex …/Materials/HUD/blood4.tex …/Sound/Player/flashlight_02_on.wav …/Sound/Impact/body_punch_03.wav …/Sound/Impact/body_punch_04.wav …/Sound/Player/pickupammo.wav …/Sound/Footsteps/Concrete/step1.wav …/Sound/Footsteps/Concrete/step2.wav …/Sound/Footsteps/Concrete/step3.wav …/Sound/Footsteps/Concrete/step4.wav …/Sound/Footsteps/Concrete/jump.wav These files do not exist in the C:\Program Files (x86)\Steam\SteamApps\common\Leadwerks Game Engine\Templates\ Common or Multiplayer Game folders. But they can all be found in the First-Person Shooter folders. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10, 2019 Share Posted April 10, 2019 Yeah, I am not sure what to do here. They don't cause any problem by being missing, and people complain if they think I am including extra files in the blank project. I guess I could double these up and add them to the multiplayer template. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted April 10, 2019 Share Posted April 10, 2019 Seems like ideally the code is fixed so the error messages don't appear. Regarding the blank project, I'm a huge fan of having a clean project to start from. A blank project right now creates 60 folders and 517 files totaling 213MB. How many of those are absolutely necessary to create a Pong clone (with 3D models and Leadwerks GUI), for example? Quote Link to comment Share on other sites More sharing options...
GorzenDev Posted April 11, 2019 Share Posted April 11, 2019 create your own "BlankProject" template its very easy and saves you a lot of time. i remember i made a post somewhere on how to do it. 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 11, 2019 Share Posted April 11, 2019 Thank you. I'll need to try this and see the results. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 11, 2019 Share Posted April 11, 2019 It's still going to use the core template files though. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted April 11, 2019 Share Posted April 11, 2019 Which looks like almost everything (2 files less) that's copied to a blank project now. I guess that doesn't work. Maybe one day we can get a true blank new project solution or at least a workaround. Quote Link to comment Share on other sites More sharing options...
Yue Posted April 11, 2019 Share Posted April 11, 2019 I'm not a template lover, I usually delete all of Main's content, and try to start from scratch, I think that helps me to have the possible control over the application. Quote Link to comment Share on other sites More sharing options...
GorzenDev Posted April 12, 2019 Share Posted April 12, 2019 You could always edit the "common" template and remove the files you dont want to be copied. Dont forget to backup before editing. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 12, 2019 Share Posted April 12, 2019 That's true. Each Leadwerks update would probably bring back everything but it could still be worth it. Quote Link to comment Share on other sites More sharing options...
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