reepblue Posted April 16, 2019 Share Posted April 16, 2019 An update and/or for Turbo, have a wrapper function for entities to get the status of the physics. This: bool sleepstate = NewtonBodyGetSleepState(((NewtonDynamicsBody*)entity->body)->body); Can be this: bool sleepstate = entity->IsPhysicsSleeping() IDK about the name, but this function would be nice. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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