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Question on version 3.0


franck22000
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Hello, my question is for josh, will it be easy or even possible to swith an existing 2.+ project on the leadwerks engine 3.0 ?

 

I am programming my game in C/C++ language and i wanted to know if the whole list of actuel commands names of the engine are going to be changed ?

 

Wich kind of things i need to avoid to switch my game easily on LW 3.0 ?

 

I think it's important for 2.+ users to know it :)

You guys are going to be the death of me. Josh
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I don't think 3.0 is so far in dev that this could be said. From what I've heard, command names are going to be changed, but that would just be a simple "Replace all occurrences of ... in whole project with ...".

 

I guess some bigger things/internal workings are going to be changed quite a lot, so you'll for sure have to do some adapting. But if you're coding in a "code-reuse" and "program-the-same-thing-only-once" manner and further abstract the foundations the engine give, that shouldn't be too much of a problem.

 

At least not anything to stop/wait for :)

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If you're coding in C++, you shouldn't need to care about any syntax since you can make your own macros which are always the same. Then you just update the macro definitions for each differenting engine commands. I was actually thinking to use such macro definition file too, since in LE RotateEntity and TurnEntity inverts the axes, so a X+ turn is actually a X- turn. I prefer to have correct axis alignments and turn directions.

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