SpiderPig Posted April 20, 2019 Share Posted April 20, 2019 After seeing this code in the shaders; uniform instancematrices { mat4 matrix[MAX_INSTANCES];} entity; It makes me wonder if there is a way to get a instance index of an entity in C++? So after calling entity->Instance() there must be number incremented somewhere right? Quote Link to comment Share on other sites More sharing options...
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