mdgunn Posted April 20, 2019 Share Posted April 20, 2019 I was keen to get waypoints in as they give us some interesting options for AI behaviour just the basic charge and attack which I find can get boring fast. I'd like to take things a little further so we have some interesting behviours that the user can play with to their advantage . The small half-cubes on the ground are debugging shapes to help see the target picking of the waypoints. First attempt may need to continue to refine. Based on The Hankinator's extended MonsterAI script 1 Quote Link to comment Share on other sites More sharing options...
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