SpiderPig Posted April 25, 2019 Share Posted April 25, 2019 Quote static Joint* Kinematic(float posx, float posy, float posz, Entity* entity) What happens if the child entity is offset from the joint position? For example, the joint is made at 0,0,0 but the child exists at 100,100,100? Or if I move the object with SetPosition() after I have assigned it to the joint? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 25, 2019 Share Posted April 25, 2019 Well, it would just maintain the same offset that exists when the joint is created. This brings up a good point though, that kinematic joints probably could just use the entity position automatically when they are created. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 28, 2019 Author Share Posted April 28, 2019 Quote This brings up a good point though, that kinematic joints probably could just use the entity position automatically when they are created. If setting the joints position has no effect on how it performs then that'd make sense. Quote Link to comment Share on other sites More sharing options...
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