aiaf Posted April 25, 2019 Share Posted April 25, 2019 I removed the TEST_STATE , this was design to load levels during development for testing proposes.But seem it was not used by most. There is a new Main.lua.orig which is the unmodified Main.lua you get from a new project. Want to use the editor for testing development, rename/copy the Main.lua.orig over the game Main.lua and use editor as usually. Want to test inside game, copy back the game modified Main.lua. Want to change levels in game: modify gworld file do local _={player={1,{y=1.2809765338897705,x=-2.2399992942810059,z=-1.920012354850769} etc After the player={ insert the level you want to load (1,2,3,4). I think this is good enough for our purposes. Added back the intro text boxes and fade effect for every level. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
mdgunn Posted April 27, 2019 Share Posted April 27, 2019 I did try to use the test state function a bit but preferred to just copy in a clean file to get to my level as you've suggested. Thanks for the info. Quote Link to comment Share on other sites More sharing options...
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