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Time::Update()


SpiderPig
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If you want to cap the framerate, you would use the framerate argument with context->Sync();

virtual void Sync(const bool sync=true, const float framerate=0.0f)=0;//lua

 

This is nice to have if you have issues using VSync on your machine like I did with my 750ti. What I'd do is something like this:

local vsync = System:GetProperty("sync","1")
local framecap = System:GetProperty("framecap","0")
if framecap ~= "0" then vsync = false
context:sync(vsync,framecap)

 

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