FaceVR Posted April 28, 2019 Share Posted April 28, 2019 Hi I'm new and started editing the VR tutorial built a cool map everything looks fine while in the application window but when I put my headset on the water, fog, and spotlights are fixed to my headsets camera so when I move my head the entire block of water moves with it its trippy and funny but I'm looking thru the script to fix this but figured you wouldn't want this to roll out by default but maybe I'm doing something wrong as well I started a new project with the VR Tutorial and still the same result. I love Leadwerks tho I'm having a lot fun! thank you! Quote Link to comment Share on other sites More sharing options...
reepblue Posted April 28, 2019 Share Posted April 28, 2019 The water reflection is probably causing this. You can set the water quality to low to fix this, or edit the shader . Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
FaceVR Posted April 29, 2019 Author Share Posted April 29, 2019 I tried the low setting - still no luck - here's a short clip to get an idea when I turn my headset 90 degrees the water turns with the hmd prespective as well. 2019-04-28 18-10-58.mp4 Quote Link to comment Share on other sites More sharing options...
FaceVR Posted April 29, 2019 Author Share Posted April 29, 2019 Here's what it looks like inside a normal window just for reference. 2019-04-28 20-14-36.mp4 Quote Link to comment Share on other sites More sharing options...
reepblue Posted April 29, 2019 Share Posted April 29, 2019 I'm not a shader guru, but I think I know what's happening. It has something to do with the plane in relation to the camera. I'm not sure if this can be fixed in the shader or the camera class itself. @Josh what's your take? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
FaceVR Posted April 29, 2019 Author Share Posted April 29, 2019 I agree that's what it seems like to me I'm still new to this so I may not be able to explain it as well was going to see if I can find out where it grabs the data from create new integer and fake it's relation into orientation of the headset. I'm using Room Scale on HTC Vive + Network Adapter - I'll test the standing still setting later to see if it works. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 1, 2019 Share Posted May 1, 2019 Strange...this will require more testing. I hope you can live without water in VR for a little while. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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