Jump to content

Car System


Yue
 Share

Recommended Posts

image.thumb.png.6f3280a0fb422d445e02411706da0f7c.png

 

--#*********************************************************
--# Proyecto    	:  	Sistema Vehiculo.					
--# Programador 	:  	Yue Rexie.							
--# Sitio Web		:  	http://www.iris3dgames.ga			
--# Nombre Fichero 	:  	Jeep.lua							
--#*********************************************************
--# Obervaciones 	:  	Fichero enganchado a una entidad	
--#					 	Jeep (Malla)						
--#*********************************************************
-- Clases.
import("Scripts/Vehiculo/Clases/vehiculo.lua")

-- Suspención.
--***************
-- Ejes traseros.
Script.ejeAmT1 	= nil --entity "Eje T1"
Script.ejeAmT2 	= nil --entity "Eje T2"

-- Ejes delanteros.
Script.ejeAmF1 	= nil --entity "Eje F1"
Script.ejeAmF2 	= nil --entity "Eje F2"

-- Ejes Dirección llantas delanteras.
Script.ejeDir1 	= nil --entity "Eje DF1"
Script.ejeDir2  = nil --entity "Eje DF2"

-- Llantas Traseras.
Script.llantaT1 = nil --entity "Rueda T1"
Script.llantaT2 = nil --entity "Rueda T2"

-- Llantas Delanteras.
Script.llantaF1 = nil --entity "Rueda F1"
Script.llantaF2 = nil --entity "Rueda F2"

	
function Script:Start()


	-- Se crea el objeto jeep.
	jeep = vehiculo:New()
	
	-- Se crean los amortiguadores traseros.
	jeep:InitSusp(self.ejeAmT1,self.entity)
	jeep:InitSusp(self.ejeAmT2,self.entity)
	-- Se crean los amortiguadores delanteros.
	jeep:InitSusp(self.ejeAmF1,self.entity)
	jeep:InitSusp(self.ejeAmF2,self.entity)

	-- Se crea los motores ruedas Traseras.
	jeep:InitMotorRuedas( self.llantaT1, self.ejeAmT1)
	jeep:InitMotorRuedas( self.llantaT2, self.ejeAmT2)

	-- Se crea los motores ruedas Delanteras.
	jeep:InitMotorRuedas( self.llantaF1, self.ejeDir1 )
	jeep:InitMotorRuedas( self.llantaF2, self.ejeDir2 )

	-- Se crea los motores de dirección de las llantas frontales.
	jeep:InitMotorDir( self.ejeDir1, self.ejeAmF1)
	jeep:InitMotorDir( self.ejeDir2, self.ejeAmF2)



end


function Script:UpdateWorld()
	--self.suspT0:EnableMotor()
	local ventana = Window:GetCurrent()


	if ventana:KeyDown(Key.J) then
		self.entity:AddForce(0,25000,0)
		
	end

end

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Link to comment
Share on other sites

Progress is evident, trial and error, this in the end tires, but I have learned new things. I don't think I'll ever play a game, but the little things I do are like filling out a crossword puzzle.

MY car would never work, because I made it very big and as a measure now I have the height of character controller.

 

-- Pivots Springs.
Script.pSpring1 = nil --entity "Pivot Spring 1 :"
Script.pSpring2 = nil --entity "Pivot Spring 2 :"
Script.pSpring3 = nil --entity "Pivot Spring 3 :"
Script.pSpring4 = nil --entity "Pivot Spring 4 :"
-- Mesh Wheels.
Script.mWheel1  = nil --entity "Mesh Wheel 1 :"
Script.mWheel2  = nil --entity "Mesh Wheel 2 :"
Script.mWheel3  = nil --entity "Mesh Wheel 3 :"
Script.mWheel4  = nil --entity "Mesh Wheel 4 :"

-- Classes.
import("Scripts/Vehicle/Classes/vehicle.lua")

vel = 10
function Script:Start()



	self.jeep = vehicle.New()
	-- Springs.
	self.jeep:CreateSpring( self.pSpring1, self.entity )
	self.jeep:CreateSpring( self.pSpring2, self.entity )
	self.jeep:CreateSpring( self.pSpring3, self.entity )
	self.jeep:CreateSpring( self.pSpring4, self.entity )

	-- Weels.
	self.llanta1 = self.jeep:CreateWheel( self.pSpring1, self.mWheel1 )
	self.llanta2 = self.jeep:CreateWheel( self.pSpring2, self.mWheel2 )
	self.llanta3 = self.jeep:CreateWheel( self.pSpring3, self.mWheel3 )
	self.llanta4 = self.jeep:CreateWheel( self.pSpring4, self.mWheel4 )
	
end

local vel = 0
function Script:UpdateWorld()

	if Window:GetCurrent():KeyDown(Key.J) then
		self.entity:AddForce(0,500*6,0)
	end

	
	
	if Window:GetCurrent():KeyDown(Key.X) then
		self.llanta1:SetAngle(self.llanta1:GetAngle() - 100 )
		self.llanta2:SetAngle(self.llanta2:GetAngle() - 100 )
		self.llanta3:SetAngle(self.llanta1:GetAngle() - 100 )
		self.llanta4:SetAngle(self.llanta1:GetAngle() - 100 )

		if vel < 2000 then
			 vel = vel + 10
		end
	else 
		
		vel = 0


	end
	



	self.llanta1:SetMotorSpeed(vel)
	self.llanta2:SetMotorSpeed(vel)
	self.llanta3:SetMotorSpeed(vel)
	self.llanta4:SetMotorSpeed(vel)

	System:Print(vel)


end


 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...