reepblue Posted May 9, 2019 Share Posted May 9, 2019 envprobe.map After creating the second probe, the aabb bounds become visible through brushes/geometry. Also noticed that now selecting the probes in the AI and Events map now crashes. Getting this on my AMD Radeon RX480. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted May 9, 2019 Author Share Posted May 9, 2019 Update: It goes away when water is enabled - Only if the reflections on that are enabled. (Medium or greater) A temp fix is to add discard; on top of ragment entry point with water enabled. It still cuts your frames down tho, ? also water needs to be at 0.0 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted May 9, 2019 Author Share Posted May 9, 2019 Ok, I found the real cause. You'll get this issue when the post processing stack is empty. Adding something you'll want to use anyway like bloom fixes it. Updating the title to more pinpoint the issue. Although post process effects don't draw in VR, adding something to the stack will result this issue being patched. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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