tkunze Posted May 6, 2010 Share Posted May 6, 2010 Attached a small video which shows the KI of animals in my project. All animals operate around their location. If the player moves into their range they start to notify the player. After a period of time they will attack. If the player moves out of the notification range animals will return to their location. Monster KI High Resolution [~45 MB] Monster KI Low Resolution [~10 MB] Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted May 6, 2010 Share Posted May 6, 2010 Looking good! I like you models, the lizards and the spider are particularly good. Nice level detail too! Looking forward to seeing more. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Sooshi Posted May 6, 2010 Share Posted May 6, 2010 This is freakin awsome!! I loved oblivion...reminds me so much of it. What kind of quests do you have lined up tkunze? Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
tkunze Posted May 7, 2010 Author Share Posted May 7, 2010 I also like Morrowind and Oblivion. So the game is intended to move in this direction (of course with a smaller world). I created a RPG Framework where i can set up npcs, dialogs and quests in an graphical user interface. So far i only support standard quest types like: Kill NPC or Monster Beat NPC Bring item to Get item from Talk to NPC Visit place But that way i can add new quests very efficient. The framework also covers dependencies. e.g. a quest must be finished before creating a new one... Quote Link to comment Share on other sites More sharing options...
Sooshi Posted May 7, 2010 Share Posted May 7, 2010 I also like Morrowind and Oblivion. So the game is intended to move in this direction (of course with a smaller world). I created a RPG Framework where i can set up npcs, dialogs and quests in an graphical user interface. So far i only support standard quest types like: Kill NPC or Monster Beat NPC Bring item to Get item from Talk to NPC Visit place But that way i can add new quests very efficient. The framework also covers dependencies. e.g. a quest must be finished before creating a new one... That is awsome tkunze, your models look great too... Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
paramecij Posted May 7, 2010 Share Posted May 7, 2010 Looking great! The monster AI setup reminds me of gothic(1/2) in many ways, ..they also made it so animals react to other animal types / NPCs, sort of like a food chain, .. while it was very basic it added a lot more depth as you could use it to your advantage or just resulted in some funny moments. Just something to consider for your implementation ..if you haven't already Quote Link to comment Share on other sites More sharing options...
Sooshi Posted May 10, 2010 Share Posted May 10, 2010 Looking great! The monster AI setup reminds me of gothic(1/2) in many ways, ..they also made it so animals react to other animal types / NPCs, sort of like a food chain, .. while it was very basic it added a lot more depth as you could use it to your advantage or just resulted in some funny moments. Just something to consider for your implementation ..if you haven't already Yea I totally agree, that would add much depth to the gameplay. Your setup you have right now is quite nice tkunze... Also if you dont mind me asking, what other monsters do you have setup for this game? I am such an RPG fanatic lol so I must know. Leadwerks is a game engine and thats what you are using it for, good job on this project dude and please keep it going.. Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
David Will Posted May 10, 2010 Share Posted May 10, 2010 Looks good! I'd love to see a playable demo of this sometime. Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted May 10, 2010 Share Posted May 10, 2010 I'm glad you remembered to tether your NPC animals. So many players would be tempted to Agro-TRAIN your NPC towns... (At least I would) Quote Link to comment Share on other sites More sharing options...
Sooshi Posted July 7, 2010 Share Posted July 7, 2010 any new updates on this? Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
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