fred.Man Posted May 17, 2019 Share Posted May 17, 2019 Hello, everybody. Can someone please briefly explain to me what the turquoise coloured elements are good for and how I can use / select / move / delete them? With the lower ones I thought that they could be walkable areas for the AI opponents. I have no explanation for the upper ones. Thanks for the support. .~ Translated with deepl.com ~. Quote Link to comment Share on other sites More sharing options...
mdgunn Posted May 17, 2019 Share Posted May 17, 2019 Hard to know what you have in your scene there but is it possible that you have some meshes that are not currently visible? Quote Link to comment Share on other sites More sharing options...
Genebris Posted May 17, 2019 Share Posted May 17, 2019 Yes, they are considered walkable areas for AI. But you can't edit them directly, you have to press "Build navmesh" button. See navmesh generation section: https://www.leadwerks.com/learn?page=Tutorials_Games_First-Person-Shooter_AI-Pathfinding-and-Events If you have these flying pieces, then you have colliders that set as nav obstacle under them. Quote Link to comment Share on other sites More sharing options...
fred.Man Posted May 18, 2019 Author Share Posted May 18, 2019 Thanks for your support. @mdgunn Yep. The turquoise meshes are not visible when testing the demo "AI and Events.map". @Genebris Thanks for the link. Now I know exactly what they mean. I read the documentation several times when I bought the program, but I forgot some things. Quote Link to comment Share on other sites More sharing options...
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