mdgunn Posted May 18, 2019 Share Posted May 18, 2019 First attempt at VR headset and unit. Headset is not really low poly. May redo but these may do as standins for now. Not yet checked in. Quote Link to comment Share on other sites More sharing options...
mdgunn Posted May 18, 2019 Author Share Posted May 18, 2019 V2 - wanted to reduce the space it took up a bit. 1 Quote Link to comment Share on other sites More sharing options...
mdgunn Posted May 19, 2019 Author Share Posted May 19, 2019 Finished VR Unit with script. Script is currently setup to work with nodegraph for ease of use. See test map 'Maps\Test\VR\test-vr-unit.map' for use and hook-up - the light is of course just for test purposes. I think I will be the one using this in my maps anyway. Quote Link to comment Share on other sites More sharing options...
aiaf Posted May 19, 2019 Share Posted May 19, 2019 Yep ,cool stuff. You can change the level like this: changenextstate = LEVEL3_STATE gstate:set(changenextstate) changemapname = "GameMaps/level03/level" Where you get the sounds from ? Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
mdgunn Posted May 19, 2019 Author Share Posted May 19, 2019 Most of my sounds I make up myself in a music sequencing program and VST plugins which I've gathered over many years. Usually they are stock presets from the VST with maybe a simple note change. The VST used here is BioTek 2 which I happen to have. I usually just try to find something roughly suitable as a quick stand-in - that might be OK - but sounds can easily be changed later. Quote Link to comment Share on other sites More sharing options...
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