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[4.6] Camera's Quat doesn't update with VR Seated.


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While the head moves around in virtual space, the camera's quaternion remains at (0,0,0,0). You need to manually update its quaternion with the following.

entity->SetQuaternion(VR::headsetrotation);

This only happened with seated mode. In Roomscale, the camera's rotation/quaternion updates as expected.

  • Confused 1

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