reepblue Posted May 19, 2019 Share Posted May 19, 2019 While the head moves around in virtual space, the camera's quaternion remains at (0,0,0,0). You need to manually update its quaternion with the following. entity->SetQuaternion(VR::headsetrotation); This only happened with seated mode. In Roomscale, the camera's rotation/quaternion updates as expected. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted May 20, 2019 Author Share Posted May 20, 2019 Thought about this more, might not be a bug since it may conflict camera orientation based on the movement on the mouse. I may just be doing something that wasn't intended, Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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