VeTaL Posted May 7, 2010 Share Posted May 7, 2010 1) when i open arctic terrain, i can see all terrain without culling, but when i open my new generated terrain, i cant see it all (see picture), only very close parts. 2) now i parse *.sbx files and i found a string id=70718968 How may i generate this ID for new terrain: just a simple random, or it depends on other factors? 3) looking like my terrain have some limits in high (i cant create high mountains like in arctic), why? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
VeTaL Posted May 8, 2010 Author Share Posted May 8, 2010 Josh? Anybody? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 8, 2010 Share Posted May 8, 2010 have you set the altitude higher from the default 100 ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
VeTaL Posted May 8, 2010 Author Share Posted May 8, 2010 Okay, find that, but where i can change "far" value? The first question is more actual as now i can create high mountains, but i cant see all terrain. I didnt find that value in the settings. Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
macklebee Posted May 8, 2010 Share Posted May 8, 2010 look at the environment_atmosphere properties... it has a camerarange setting Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
VeTaL Posted May 8, 2010 Author Share Posted May 8, 2010 Wow... Okay, first question is solved. Now, what about random? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
macklebee Posted May 8, 2010 Share Posted May 8, 2010 That id number is built inside the LE editor- its purpose I am not quite sure, for I have yet to actually have any need for it. And I offhand it doesn't appear to create this id number for the terrain, so I am not sure how you would go about creating it specifically for terrains nor do I understand why you think you need it. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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