AggrorJorn Posted May 7, 2010 Share Posted May 7, 2010 I have been missing the windmills for a while now. Why are they no longer part of the SDK? Quote Link to comment Share on other sites More sharing options...
Canardia Posted May 7, 2010 Share Posted May 7, 2010 You can't use SDK assets in your games anyway, so it doesn't really matter what is in there. All the assets from Werkspace are meant to be used in your games, and there are many and quite good ones. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 7, 2010 Author Share Posted May 7, 2010 It's more about the Lua scripts that are attached to the models then the actual model itself. The more sample scripts the sdk has, the easier it is to find a piece of scripts that explains how to handle certains stuff. I still have the script, but I am just wondering why it is no longer out there. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted May 7, 2010 Share Posted May 7, 2010 yeah... yeahhhhh... i remember those windmills... for a while i thought it was something that i had imagined... something from a forgotten dream that kept popping into my head... sometimes i can still hear the squeaking noise that it made... eeeooo... eeeoooonk... eeeeeoooooookkk... somebody make it stop!!! B) --Mike Quote Link to comment Share on other sites More sharing options...
SteveV Posted May 23, 2010 Share Posted May 23, 2010 I managed to find out a lot of what I needed to know by watching the windmill video... Quote All the best, Steve Vink Link to comment Share on other sites More sharing options...
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