Joseph Posted June 1, 2019 Share Posted June 1, 2019 Before thinking of making a game, i'm trying to understand the multiplayer suport. I think that nowaday, a game without multiplayer is incomplete. I understand the choice for networking using steam, but i don't want make games only for publishing on steam. So i want to use the Client and Server classes even knowing the problems (there is no NAT punchtrough, but this can be solved with port forwarding or a VPN like radmin). However, i can't understand this classes because the lack of documentation for the bank data type (that i plan to use for sending information of position and rotation of objects). Can you send me the documentation of the bank data type for lua? Can i use the bankstream instead of bank on the functions of Client/Server classes? Note: I was scripting in lua because i just have the Indie Edition Sorry for my English Quote Link to comment Share on other sites More sharing options...
Josh Posted June 2, 2019 Share Posted June 2, 2019 BankStream is the easy way to use banks. You just create it and read/write to and from it with the regular stream commands, and the bank will be automatically resized when needed. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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