Yue Posted June 3, 2019 Share Posted June 3, 2019 The translator doesn't help me much in the documentation to understand this function. To confirm, this only acts on the entity to which the script is hooked, right? Quote Link to comment Share on other sites More sharing options...
Solution gamecreator Posted June 3, 2019 Solution Share Posted June 3, 2019 Yes, it look like it (including the entity's children). The camera and world picks do any entity in the world (assuming they are part of the collision type). 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.