havenphillip Posted June 9, 2019 Share Posted June 9, 2019 You can easily recreate this by creating a box brush in a scene and walking around it with the flashlight on. It only shows up correctly on one surface. Then does weird half circles on the sides and none at all on the back. I'm using diffuse+normal+specular on my material but the standard diffuse doesn't seem to work either. Quote Link to comment Share on other sites More sharing options...
Yue Posted June 9, 2019 Share Posted June 9, 2019 Here. Quote Link to comment Share on other sites More sharing options...
havenphillip Posted June 9, 2019 Author Share Posted June 9, 2019 Does that work on all sides? How did you fix that? Quote Link to comment Share on other sites More sharing options...
Yue Posted June 9, 2019 Share Posted June 9, 2019 I didn't do anything, I just put a cone light hooked to the character and made my flashlight. And it seems to work well. Quote Link to comment Share on other sites More sharing options...
Yue Posted June 9, 2019 Share Posted June 9, 2019 Quote Link to comment Share on other sites More sharing options...
Yue Posted June 9, 2019 Share Posted June 9, 2019 As a note, I'm just using Diffuse + Normal in the materials. Quote Link to comment Share on other sites More sharing options...
havenphillip Posted June 10, 2019 Author Share Posted June 10, 2019 Ok so you just attached a pivot to the neck. I think the texture of the light rotates with the player but I don't think the light itself does? Maybe I'll try working with that to see if I can get that rotating correctly. Quote Link to comment Share on other sites More sharing options...
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