Calimaw Posted May 7, 2010 Share Posted May 7, 2010 I need a bit of help on how to create a player using GameLib and LEO. #include "gamelib.h" int main() { Game game; Engine engine; engine.Create(); game.Initialize( 1024, 768); Engine::SetAbstractPath( "D:/Program Files/LWSDK" ); Engine::SetFilters( 4, 1 ); Collisions::Set(); game.scene.LoadMap( "abstract::murk01.sbx" ); Camera cam( CREATENOW ); // Game loop while( !Keyboard::I****() && !Engine::IsTerminated() ) { if( !Engine::IsSuspended() ) // We are not in focus! { // Render game.scene.Update(); game.scene.Render(); // Send to screen Engine::Flip(0); } } // Done return engine.Free(); } Quote Link to comment Share on other sites More sharing options...
ZioRed Posted May 7, 2010 Share Posted May 7, 2010 There is the Power Tutorial to begin. 4) Adding the player After loading the map write this line: game.scene.SetCurrentPlayer("whateveryouwanttoname"); Then you can call the following in the game loop after the Update call: game.MouseLook(game.scene.cam); game.KeyboardMove(); game.PositionPlayerModel(); game.PositionCamera(); Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Calimaw Posted May 8, 2010 Author Share Posted May 8, 2010 Thanks, stuff is making a bit more sense every day Quote Link to comment Share on other sites More sharing options...
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