TheConceptBoy Posted June 10, 2019 Share Posted June 10, 2019 Say you've got 5 levels, each level has lots of interact-able objects like switches opening doors, turning on lights, explosions triggered by queues and timers. Enemie spawning on triggers, custom animations and what not. How would you organize the code for each level? Create a custom Actor Class for that one level and when the level starts, spawn that actor to run all that level code? 1 Quote Link to comment Share on other sites More sharing options...
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