martyj Posted June 17, 2019 Share Posted June 17, 2019 I'm looking for a C++ freelancer to "port" a library and example project into Windows. The library is a wrapper around Chromium Embedded Framework. The example project is just using the library in a Leadwerks sample. There probably isn't any C++ coding required, but more of CMake configurations. (CMake is a requirement. No Visual Studio projects.) PM me if you're interested, include your hourly rate, and a resume/work history. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 19, 2019 Share Posted June 19, 2019 Upwork is a good place to find this type of help. Also, there is a built-in HTML browser based on Chromium in the Steamworks library. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
martyj Posted June 19, 2019 Author Share Posted June 19, 2019 @Josh How would Upwork work as my task requires the professional C++ license for Leadwerks? My concern for switching to Steamworks library is I already have CEF working well in my game. I'm just trying to not have to maintain a Visual Studio Project for Windows and CMake project for Linux. If I can get CMake to work on Windows I am set. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 20, 2019 Share Posted June 20, 2019 Ah, if you already have it working that is another matter. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted June 20, 2019 Share Posted June 20, 2019 From what I understand, you can use the same CMake script for both platforms. There is a bit of if statements and switches you can implement. Not getting what's the concern minus the mess of dependences and preprocessors. (Or that's it and you don't want to be bothered, lol) Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
martyj Posted June 21, 2019 Author Share Posted June 21, 2019 @reepblue That's the goal. To use a single CMake script for Linux and Windows. Right now I have to maintain a VS project for Windows, and a CMake for Linux. There are a lot of caveats to getting CMake for windows to work, such as setting /SUBSYTEM:CONSOLE having the correct MD/MT/MTd flags. Things that normally just work out of the box for visual studio. Quote Link to comment Share on other sites More sharing options...
reepblue Posted June 21, 2019 Share Posted June 21, 2019 Might not be much help, but here is an example of using cmake for a Super Mario Clone. You can see the definitions for gcc and MSVC. https://github.com/jakowskidev/uMario_Jakowski?files=1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
aiaf Posted June 23, 2019 Share Posted June 23, 2019 Have a look at my cmake based project for leadwerks (works linux,windows): https://github.com/aiafrasinei/lep If you still need help with this i can do it. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
martyj Posted June 24, 2019 Author Share Posted June 24, 2019 So the one major issue I have at the moment is as follows: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MD_DynamicRelease' For some reason it is passing /MDd to the compiler instead of /MT I will have a look at your CMake project tomorrow to see if I can resolve it based off that. Quote Link to comment Share on other sites More sharing options...
aiaf Posted June 24, 2019 Share Posted June 24, 2019 Whatever library you use there should be built with MT or MTd(if you use debug version). https://docs.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library?view=vs-2019 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
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