Daemoc Posted June 21, 2019 Share Posted June 21, 2019 Is there any issues with using non "water tight" meshes when used strictly for visuals? Lets say you have a grated floor plate that you will only ever see from one side. Would it cause visual/render anomalies if I deleted all of the polygons on the bottom side? I could save a lot of polygons this way. Thoughts? Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted June 21, 2019 Solution Share Posted June 21, 2019 As far as I know, only stencil shadow engines have this restriction. Shadowmaps, as we use, do not. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Daemoc Posted June 21, 2019 Author Share Posted June 21, 2019 Perfect. Thanks. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 21, 2019 Share Posted June 21, 2019 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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