TheConceptBoy Posted June 25, 2019 Share Posted June 25, 2019 When your FPS game turns into a Snuff Film: I made a hand rig in Blender, One single Armature, the hand seems to fly off into the side. Anyone experienced this before? Quote Link to comment Share on other sites More sharing options...
Daemoc Posted June 25, 2019 Share Posted June 25, 2019 I don't use Blender, but it looks like the guns object origin point is not zeroed. I would guess you imported the gun, move/rotated it into position, then attached it to the bone. The exporter is probably driving the mesh from the import position. I would check the export settings. Failing that, make sure your gun "object" origin matches the "mesh" origin. This is easy to do in the software I use, but I have no experience with Blender. 1 Quote Link to comment Share on other sites More sharing options...
TheConceptBoy Posted June 26, 2019 Author Share Posted June 26, 2019 9 hours ago, Daemoc said: I don't use Blender, but it looks like the guns object origin point is not zeroed. I would guess you imported the gun, move/rotated it into position, then attached it to the bone. The exporter is probably driving the mesh from the import position. I would check the export settings. Failing that, make sure your gun "object" origin matches the "mesh" origin. This is easy to do in the software I use, but I have no experience with Blender. That's what it was, yest. I had to clear transforms and them place the center point at the mass center of the model. Took a little but of experimentation but I go it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.