Art of S Posted July 30, 2019 Share Posted July 30, 2019 today i bought the "Mercenary Action Figure" and he floats in the map. Does anyone have a solution? Quote Link to comment Share on other sites More sharing options...
Solution gamecreator Posted July 30, 2019 Solution Share Posted July 30, 2019 There are at least three possibilities: 1. The model's feet were not placed in the world's origin before being exported 2. The model's physics shape doesn't match the model 3. Your ground collision box/mesh may be higher than the ground You can test for these by trying to put the model into another scene. I'd create a simple terrain and try it there. You can also go to View, Show Physics in the editor to see your physics shapes. Quote Link to comment Share on other sites More sharing options...
Art of S Posted July 31, 2019 Author Share Posted July 31, 2019 Thanks for the hints. The problem occurs only in this one map. After creating a new map everything works as it should. Quote Link to comment Share on other sites More sharing options...
mdgunn Posted July 31, 2019 Share Posted July 31, 2019 Is it that LW has determined the collision map for this terrain as not what you expect. Is this a single large mesh? If the road is a mesh with the pavement then it may be not taking into account the drop from the pavement down to the road and the collision surface remains at pavement height over the road? Quote Link to comment Share on other sites More sharing options...
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