Reiko Posted May 9, 2010 Share Posted May 9, 2010 I am having issues defining solid entities. Or to be more specific, assigning default keyvalues to them. This works fine. The entitiy is added to the drop down when in the property window of a brush. @solidclass loaddoor [ ] This does not. The app crashes when the splash gets to loading entities. @solidclass loaddoor [ mapname(string) : "Name of map to load" spawn(string) : "Same of playerspawn to use" shouldrender(choices) : 0 [ 0 : false 1 : true ] ] I've tried all types and amounts of keyvals. If a solid class has any predefined keyvals, the app crashes. However if I don't set any, I can still add them from inside the client and export them fine. I need this ability due to the fact that my mappers aren't too memorable as to the keyvals my engine is currently using. ¬.¬ So if anyone knows why this is or how to fix it I'd be very greatful. Thanks P.s. The forum already knowing my old avatar is very creepy. I had totally forgotten gravatar existed. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.